An eye-opening experience


I have been working on Dreamwalker now for quite a while. And I have to say, it has been an eye-opening experience, in ways that you probably wouldn't think.

I have obviously been very excited about my project, it comes from a place of passion after all, and naturally this has included to some extent sharing things about the creation process with my friends and acquaintances. Asking if they would be interested in trying the novel out, to see what I've managed to do. And that sharing is exactly what has lead to some rather unexpected developments, and made me reconsider a lot of things.

I have of course informed people that I absolutely don't expect them to read the whole thing. I understand that not everyone is interested in reading and/or video games, and the people I know probably aren't part of my focus group (I did try to focus on people who I know are readers though). I've told them (and meant it) that I won't be offended if they're not interested. I've just asked people to perhaps try the novel out if they'd like to, because every little bit of feedback would naturally help me greatly. Basically, there have been three types of responses from people: 

1. The most common response: "Oh, that sounds really interesting! I'll be sure to check it out, this "visual novel"-thing is completely new to me, so that alone is enough that I want to see what it's about!". These are always people who have absolutely no intention of ever looking at your work. This is the one that really surprised me. These people never even opened the web page. Is this what political correctness has come to? From saying "Sure dude, yeah yeah, I'll check it out" in a way that you can tell they don't care, we have advanced to this faked false (and to be frank, quite disgusting) enthusiasm? I would have much preferred had they told me they're not interested in reading.

2. Then there is the group of people which (sadly) includes many of my closest friends(?). These people completely ignore everything you say about your project. Nothing gets any kind of reaction, and sometimes I have even seen some hints of hostility. And it's not like I spam them with this every day, or even a week. I'm sure I've gone months without mentioning Dreamwalker. Again, I don't expect that everyone is interested in visual novels, but weren't you supposed to be my friend? Even if you're not interested in the game, is it too much to ask that you could at least try to be supportive?

3. Lastly, there's the rare breed of people, who actually do try your stuff out, even if it's not their "thing". In my personal experience, these are either close relatives, or just awesome supportive friends. This group also seems to include mostly people who are in some way or other creators themselves (but I did have at least one musician, whose tracks I've formerly given my feedback on, jump straight to group #1). The creators in this group have probably experienced this themselves at some point, and their eyes are already open. Or perhaps they are just actual honest people and real friends.

I wonder if this distribution described above applies only to people in my circles, or if this is the common reality nowadays?

Of all the people I asked, there was never anyone that told me they weren't interested in trying out my novel.

Henry / Dreamwalker

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Comments

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Reading about your experience, I can relate. It's pretty disappointing when the people in your life can't seem to be bothered to engage with something that's so important to you (and instead of talking about it openly, they say they'll look into it but never actually do). And it can be quite difficult to get the kind of feedback that actually helps you improve your work.

At least the internet offers a number of opportunities in this respect. Getting your work 'out there' and finding people who will give you honest feedback. Sometimes it's even easier because they're strangers (at least for me).

I bought your game on Steam (and got all the achievements *yay*).

The story hooked me immediately. I prefer mystery without gore, so I felt right at home.

I liked that you kept the story tight and focused instead of including extra filler to increase the word count. To be honest, it's the filler that often makes me lose interest in visual novels - that and poor characterisation. Which brings me to ... the characters.

I found them likeable and (more importantly) consistent. They felt human and not like character tropes. They didn't flip-flopp around in personality or make stupid decisions just to move the plot along, which helped me feel like I was really getting to know them and didn't leave me scratching my head as to why this or that decision led to a certain outcome.

Now I've seen that you've released a demo for another game. I already had that on my wish list, so I'm definitely going to try the demo.

It's good to see that you're not getting discouraged. Keep doing what you love. I'll be keeping an eye on your future projects.

~ Mara

Hey Mara,

Thanks so much for the kind words and feedback, and congratulations on getting all the achievements—"A Lover AND a Fighter" has definitely given some people trouble. Well, that one might be a bit unfair. 🙂

To be honest, I've been a little bit discouraged with Shadows of Betrayal, since in my mind it improves on everything Dreamwalker did, and I expected a bit more traction early on. The demo downloads have been a pleasant surprise though, so currently I'm again feeling a little bit better about it, and back at writing.

Your nice message also brightened my day—thanks again for your support and I hope you enjoy the demo!

- JayzonBH

Oddly enough, I think I had the most trouble getting ‘Just One More’. I don't really know why, I just kept making the wrong (or right?) decision. 😅

I'm glad to hear that the downloads for the demo of Shadows of Betrayal are going well. Sometimes it just takes a little more time for things to get rolling.

I've already tried the demo (good job!) and will gather my thoughts for feedback.

So, don't stop writing, because I'm already hooked.

Until then!

Oh! It seems like luck was on your side then. In case you didn't know, "A Lover AND a Fighter" requires you to make all the right decisions to have Sonya's romance flag turned on, and then to roll a 10% critical hit in the first fight scene of the game. I've had a few people ask me about that one.

I'm glad to hear you liked the demo! I'd love to hear your thoughts once you've processed everything.